Commit 8fc6fa99 authored by Maiyannah Bishop's avatar Maiyannah Bishop

Coding standards pass - convert tabs to 3 spaces

parent edef09b9
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE MudletPackage>
<MudletPackage version="1.001">
<TriggerPackage />
<TimerPackage />
<AliasPackage />
<ActionPackage />
<ScriptPackage>
<Script isActive="yes" isFolder="no">
<name>Berkana.Core</name>
<packageName></packageName>
<script>-- =============================================================================
<TriggerPackage />
<TimerPackage />
<AliasPackage />
<ActionPackage />
<ScriptPackage>
<Script isActive="yes" isFolder="no">
<name>Berkana.Core</name>
<packageName></packageName>
<script>-- =============================================================================
-- VALKRYJA V1.0 | MULTI-MUD UI AND SYSTEM FOR MUDLET 3.21.0
-- ----------------+------------------------------------------------------------
-- This system is distributed under specific licensing terms specified in
......@@ -32,12 +32,12 @@ Berkana = Berkana or {}
-- END OF SCRIPT
-- =============================================================================</script>
<eventHandlerList />
</Script>
<Script isActive="yes" isFolder="no">
<name>Berkana.Targetting</name>
<packageName></packageName>
<script>-- Scripts-Combat-Targetting
<eventHandlerList />
</Script>
<Script isActive="yes" isFolder="no">
<name>Berkana.Targetting</name>
<packageName></packageName>
<script>-- Scripts-Combat-Targetting
-- =============================================================================
-- VALKRYJA V1.0 | MULTI-MUD UI AND SYSTEM FOR MUDLET 3.21.0
-- ----------------+------------------------------------------------------------
......@@ -62,32 +62,32 @@ Berkana = Berkana or {}
function Berkana.setTarget(tar)
Valkryja.CurrTarget=tar
send("st tar "..Valkryja.CurrTarget)
if (Berkana.PVPMode==true) then
send("unally "..Valkryja.CurrTarget)
if (Berkana.PVPMode==true) then
send("unally "..Valkryja.CurrTarget)
send("enemy "..Valkryja.CurrTarget)
end
end
tar = nil
raiseEvent("berkanaTargetChange")
raiseEvent("berkanaTargetChange")
end
-- END OF SCRIPT
-- =============================================================================</script>
<eventHandlerList />
</Script>
<ScriptGroup isActive="yes" isFolder="yes">
<name>Bashing</name>
<packageName></packageName>
<script>-------------------------------------------------
<eventHandlerList />
</Script>
<ScriptGroup isActive="yes" isFolder="yes">
<name>Bashing</name>
<packageName></packageName>
<script>-------------------------------------------------
-- Put your Lua functions here. --
-- --
-- Note that you can also use external scripts --
-------------------------------------------------
</script>
<eventHandlerList />
<Script isActive="yes" isFolder="no">
<name>Berkana.Bashing</name>
<packageName></packageName>
<script>-- Scripts-Combat-Bashing
<eventHandlerList />
<Script isActive="yes" isFolder="no">
<name>Berkana.Bashing</name>
<packageName></packageName>
<script>-- Scripts-Combat-Bashing
-- =============================================================================
-- VALKRYJA V1.0 | MULTI-MUD UI AND SYSTEM FOR MUDLET 3.21.0
-- ----------------+------------------------------------------------------------
......@@ -111,10 +111,10 @@ end
function Berkana.AutoBash()
if (Valkryja.isImperian()==true) then
Valkryja.Debug("Berkana used Imperian class strike", false)
Berkana.Imperian.doPreflight()
Valkryja.Debug("Berkana used Imperian class strike", false)
Berkana.Imperian.doPreflight()
Berkana.Imperian.ClassStrike()
Berkana.Imperian.doPostflight()
Berkana.Imperian.doPostflight()
end
CurrentMUD = nil
return true
......@@ -126,18 +126,18 @@ end
-- END OF SCRIPT
-- ============================================================================</script>
<eventHandlerList />
</Script>
<Script isActive="yes" isFolder="no">
<name>Berkana.onBalance</name>
<packageName></packageName>
<script>-- ==============================================================================
<eventHandlerList />
</Script>
<Script isActive="yes" isFolder="no">
<name>Berkana.onBalance</name>
<packageName></packageName>
<script>-- ==============================================================================
-- Function: Character.gainBalance
-- Event handler for when we gain balance. Pretty simple interface to the table
-- entry which is appropriate.
function Berkana.onBalance()
if (Valkryja.AutoBash==true) then
Valkryja.Debug("Berkana recognized balance gain.", false)
Valkryja.Debug("Berkana recognized balance gain.", false)
Berkana.AutoBash()
end
end
......@@ -145,22 +145,22 @@ end
-- END OF SCRIPT
-- =============================================================================</script>
<eventHandlerList>
<string>gainBalance</string>
<string>possibleBalance</string>
</eventHandlerList>
</Script>
<Script isActive="yes" isFolder="no">
<name>Berkana.onEquilibrium</name>
<packageName></packageName>
<script>-- ==============================================================================
<eventHandlerList>
<string>gainBalance</string>
<string>possibleBalance</string>
</eventHandlerList>
</Script>
<Script isActive="yes" isFolder="no">
<name>Berkana.onEquilibrium</name>
<packageName></packageName>
<script>-- ==============================================================================
-- Function: Character.gainEquilibrium
-- Event handler for when we gain EQ. Pretty simple interface to the table
-- entry which is appropriate.
function Berkana.onEquilibrium()
if (Valkryja.AutoBash==true) then
Valkryja.Debug("Berkana recognized equilibrium gain.", false)
Valkryja.Debug("Character.Balances.Equilibrium="..tostring(Character.Balances.Equilibrium), false)
Valkryja.Debug("Berkana recognized equilibrium gain.", false)
Valkryja.Debug("Character.Balances.Equilibrium="..tostring(Character.Balances.Equilibrium), false)
Berkana.AutoBash()
end
end
......@@ -168,15 +168,15 @@ end
-- END OF SCRIPT
-- =============================================================================</script>
<eventHandlerList>
<string>gainEquilibrium</string>
<string>possibleBalance</string>
</eventHandlerList>
</Script>
</ScriptGroup>
</ScriptPackage>
<KeyPackage />
<HelpPackage>
<helpURL></helpURL>
</HelpPackage>
<eventHandlerList>
<string>gainEquilibrium</string>
<string>possibleBalance</string>
</eventHandlerList>
</Script>
</ScriptGroup>
</ScriptPackage>
<KeyPackage />
<HelpPackage>
<helpURL></helpURL>
</HelpPackage>
</MudletPackage>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE MudletPackage>
<MudletPackage version="1.001">
<TriggerPackage />
<TimerPackage />
<AliasPackage />
<ActionPackage />
<ScriptPackage />
<KeyPackage />
<HelpPackage>
<helpURL></helpURL>
</HelpPackage>
<TriggerPackage />
<TimerPackage />
<AliasPackage />
<ActionPackage />
<ScriptPackage />
<KeyPackage />
<HelpPackage>
<helpURL></helpURL>
</HelpPackage>
</MudletPackage>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE MudletPackage>
<MudletPackage version="1.001">
<TriggerPackage />
<TimerPackage />
<AliasPackage />
<ActionPackage />
<ScriptPackage>
<Script isActive="yes" isFolder="no">
<name>Berkana.Imperian.Core</name>
<packageName></packageName>
<script>-- =============================================================================
<TriggerPackage />
<TimerPackage />
<AliasPackage />
<ActionPackage />
<ScriptPackage>
<Script isActive="yes" isFolder="no">
<name>Berkana.Imperian.Core</name>
<packageName></packageName>
<script>-- =============================================================================
-- VALKRYJA V1.0 | MULTI-MUD UI AND SYSTEM FOR MUDLET 3.21.0
-- ----------------+------------------------------------------------------------
-- This system is distributed under specific licensing terms specified in
......@@ -40,7 +40,7 @@ Berkana.Imperian = Berkana.Imperian or {}
-- afflictions and the like.
function Berkana.Imperian.doPreflight()
local profession = string.lower(gmcp.Char.Status.prof)
Valkryja.Debug("In doPreflight profession="..profession.."\n", false)
Valkryja.Debug("In doPreflight profession="..profession.."\n", false)
-- --------------------------------------------------------------------------
-- Check for un-detected afflictions
......@@ -63,17 +63,17 @@ function Berkana.Imperian.doPreflight()
tempTimer(0.09, [[ send("mount "..Config.Mount) ]])
end
-- --------------------------------------------------------------------------
-- Defup as appropriate
if ((profession=="berzerker") or (profession=="berserker") or (profession=="wardancer")) then
Berkana.Imperian.defupWardancer()
elseif (profession=="summoner") then
Berkana.Imperian.defupSummoner()
end
-- --------------------------------------------------------------------------
-- Garbage collection
profession = nil
-- --------------------------------------------------------------------------
-- Defup as appropriate
if ((profession=="berzerker") or (profession=="berserker") or (profession=="wardancer")) then
Berkana.Imperian.defupWardancer()
elseif (profession=="summoner") then
Berkana.Imperian.defupSummoner()
end
-- --------------------------------------------------------------------------
-- Garbage collection
profession = nil
end
-- =============================================================================
......@@ -88,15 +88,15 @@ function Berkana.Imperian.ClassStrike()
Valkryja.Debug("Berkana reached beginning of ClassStrike", false)
local profession = string.lower(gmcp.Char.Status.prof)
if (profession=="templar") then
Berkana.Imperian.doTemplarBashing()
Berkana.Imperian.doTemplarBashing()
elseif (profession=="mage") then
Berkana.Imperian.doMageBashing()
Berkana.Imperian.doMageBashing()
elseif (profession=="wardancer" or profession=="berzerker" or profession=="berserker") then
Berkana.Imperian.doWardancerBashing()
else
Berkana.Imperian.doWardancerBashing()
else
send("kill &amp;tar")
end
Valkryja.Debug("Berkana exited ClassStrike", false)
Valkryja.Debug("Berkana exited ClassStrike", false)
end
-- =============================================================================
......@@ -128,7 +128,7 @@ function Berkana.Imperian.doMageBashing()
tempTimer(0.10, [[ doMagePVP() ]])
else
-- tempTimer(0.10, [[ send("conjure fire elemental;;conjure earth elemental;;conjure air elemental;;conjure water elemental") ]])
-- we need to check elementals in a more sane fashion
-- we need to check elementals in a more sane fashion
tempTimer(0.10, [[ send("cast quickcast icebolt batter &amp;tar") ]])
end
end
......@@ -159,7 +159,7 @@ end
-- Raise summoner defences
function Berkana.Imperian.defupSummoner()
if (Character.hasDefence("Warmth")==false) then
send("invoke warmth")
send("invoke warmth")
end
end
......@@ -199,12 +199,12 @@ end
-- END OF SCRIPT
-- =============================================================================</script>
<eventHandlerList />
</Script>
<Script isActive="yes" isFolder="no">
<name>Berkana.Imperian.Wardancer</name>
<packageName></packageName>
<script>-- Scripts-Combat
<eventHandlerList />
</Script>
<Script isActive="yes" isFolder="no">
<name>Berkana.Imperian.Wardancer</name>
<packageName></packageName>
<script>-- Scripts-Combat
-- =============================================================================
-- VALKRYJA V1.0 | MULTI-MUD UI AND SYSTEM FOR MUDLET 3.21.0
-- ----------------+------------------------------------------------------------
......@@ -231,61 +231,61 @@ end
function Berkana.Imperian.defupWardancer()
if (Valkryja.isImperian()==false) then return false end
if (Character.hasDefence("WardanceBemuse")==false) then
send("wardance bemuse")
send("wardance bemuse")
elseif (Character.hasDefence("WarpaintGold")==false) then
send("warpaint gold")
send("warpaint gold")
end
end
function Berkana.Imperian.doWardancerBashing()
if (Valkryja.isImperian()==false) then return false end
tempTimer(0.10, [[ send("kill "..Valkryja.CurrTarget) ]])
tempTimer(0.10, [[ send("kill "..Valkryja.CurrTarget) ]])
end
-- END OF SCRIPT
-- =============================================================================</script>
<eventHandlerList />
</Script>
<ScriptGroup isActive="yes" isFolder="yes">
<name>Events</name>
<packageName></packageName>
<script>-------------------------------------------------
<eventHandlerList />
</Script>
<ScriptGroup isActive="yes" isFolder="yes">
<name>Events</name>
<packageName></packageName>
<script>-------------------------------------------------
-- Put your Lua functions here. --
-- --
-- Note that you can also use external scripts --
-------------------------------------------------
</script>
<eventHandlerList />
<Script isActive="yes" isFolder="no">
<name>Berkana.Imperian.onBalance</name>
<packageName></packageName>
<script>function Berkana.Imperian.onBalance()
<eventHandlerList />
<Script isActive="yes" isFolder="no">
<name>Berkana.Imperian.onBalance</name>
<packageName></packageName>
<script>function Berkana.Imperian.onBalance()
if (Valkryja.isImperian()~=true) then return false end
if (Valkryja.AutoBash==true) then Berkana.AutoBash() end
return true
if (Valkryja.AutoBash==true) then Berkana.AutoBash() end
return true
end</script>
<eventHandlerList>
<string>Imperian_gainBalance</string>
<string>Imperian_possibleBalance</string>
</eventHandlerList>
</Script>
<Script isActive="yes" isFolder="no">
<name>Berkana.Imperian.onEquilibrium</name>
<packageName></packageName>
<script>function Berkana.Imperian.onEquilibrium()
<eventHandlerList>
<string>Imperian_gainBalance</string>
<string>Imperian_possibleBalance</string>
</eventHandlerList>
</Script>
<Script isActive="yes" isFolder="no">
<name>Berkana.Imperian.onEquilibrium</name>
<packageName></packageName>
<script>function Berkana.Imperian.onEquilibrium()
if (Valkryja.isImperian()~=true) then return false end
if (Valkryja.AutoBash==true) then Berkana.AutoBash() end
return true
if (Valkryja.AutoBash==true) then Berkana.AutoBash() end
return true
end</script>
<eventHandlerList>
<string>Imperian_gainEquilibrium</string>
<string>Imperian_possibleBalance</string>
</eventHandlerList>
</Script>
</ScriptGroup>
</ScriptPackage>
<KeyPackage />
<HelpPackage>
<helpURL></helpURL>
</HelpPackage>
<eventHandlerList>
<string>Imperian_gainEquilibrium</string>
<string>Imperian_possibleBalance</string>
</eventHandlerList>
</Script>
</ScriptGroup>
</ScriptPackage>
<KeyPackage />
<HelpPackage>
<helpURL></helpURL>
</HelpPackage>
</MudletPackage>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE MudletPackage>
<MudletPackage version="1.001">
<TriggerPackage />
<TimerPackage />
<AliasPackage>
<AliasGroup isActive="yes" isFolder="yes">
<name>targetting</name>
<script></script>
<command></command>
<packageName></packageName>
<regex></regex>
<Alias isActive="yes" isFolder="no">
<name>single target</name>
<script>-- Call targets out when we target them
<TriggerPackage />
<TimerPackage />
<AliasPackage>
<AliasGroup isActive="yes" isFolder="yes">
<name>targetting</name>
<script></script>
<command></command>
<packageName></packageName>
<regex></regex>
<Alias isActive="yes" isFolder="no">
<name>single target</name>
<script>-- Call targets out when we target them
-- Desired format same as old TF -
-- Now targetting: PersonA (v1) Also here: PersonB, PersonC, PersonD.
......@@ -54,16 +54,16 @@ Berkana.setTarget(matches[3])
Message = nil
Message_vNum = nil
Message_AlsoHere = nil</script>
<command></command>
<packageName></packageName>
<regex>^(t|tar|target) ([A-Za-z]+)$</regex>
</Alias>
</AliasGroup>
</AliasPackage>
<ActionPackage />
<ScriptPackage />
<KeyPackage />
<HelpPackage>
<helpURL></helpURL>
</HelpPackage>
<command></command>
<packageName></packageName>
<regex>^(t|tar|target) ([A-Za-z]+)$</regex>
</Alias>
</AliasGroup>
</AliasPackage>
<ActionPackage />
<ScriptPackage />
<KeyPackage />
<HelpPackage>
<helpURL></helpURL>
</HelpPackage>
</MudletPackage>
This diff is collapsed.
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE MudletPackage>
<MudletPackage version="1.001">
<TriggerPackage />
<TimerPackage />
<AliasPackage />
<ActionPackage />
<ScriptPackage>
<Script isActive="yes" isFolder="no">
<name>Kauna.Aetolia.Core</name>
<packageName></packageName>
<script>-- =============================================================================
<TriggerPackage />
<TimerPackage />
<AliasPackage />
<ActionPackage />
<ScriptPackage>
<Script isActive="yes" isFolder="no">
<name>Kauna.Aetolia.Core</name>
<packageName></packageName>
<script>-- =============================================================================
-- VALKRYJA V1.0 | MULTI-MUD UI AND SYSTEM FOR MUDLET 3.21.0
-- ----------------+------------------------------------------------------------
-- This system is distributed under specific licensing terms specified in
......@@ -33,12 +33,12 @@ Kauna.Aetolia.Map = Kauna.Aetolia.Map or {}
-- END OF SCRIPT
-- =============================================================================</script>
<eventHandlerList />
</Script>
<Script isActive="yes" isFolder="no">
<name>Kauna.Aetolia.Hotbar</name>
<packageName></packageName>
<script>-- =============================================================================
<eventHandlerList />
</Script>
<Script isActive="yes" isFolder="no">
<name>Kauna.Aetolia.Hotbar</name>
<packageName></packageName>
<script>-- =============================================================================
-- VALKRYJA V1.0 | MULTI-MUD UI AND SYSTEM FOR MUDLET 3.21.0
-- ----------------+------------------------------------------------------------
-- This system is distributed under specific licensing terms specified in
......@@ -315,7 +315,7 @@ function Kauna.Aetolia.Hotbar.DrawButtons()
x="683", y="827",
width="62", height="62",})
Kauna.setF3Button(nil, nil, nil)
-- -------------------------------------------------------------------------
-- F4
Kauna.HB_f4 = Geyser.Label:new({
......@@ -329,7 +329,7 @@ function Kauna.Aetolia.Hotbar.DrawButtons()
-- resurrect
Kauna.setF4Button("hb_f4", "btn-f4-aet-templar", "Kauna.Aetolia.DisplayTemplarResurrectTooltip")
else
Kauna.setF4Button(nil, nil, nil)
Kauna.setF4Button(nil, nil, nil)
end
-- -------------------------------------------------------------------------
......@@ -339,11 +339,11 @@ function Kauna.Aetolia.Hotbar.DrawButtons()
x="815", y="827",
width="62", height="62",})
if (prof=="templar") then
Kauna.setF5Button("Berkana.Aetolia.ClassStrike", "btn-f5-bashing-templar.png", "Kauna.DisplayBashingStrikeTooltip")
Kauna.setF5Button("Berkana.Aetolia.ClassStrike", "btn-f5-bashing-templar.png", "Kauna.DisplayBashingStrikeTooltip")
elseif (prof=="praenomen") then
Kauna.setF5Button("Berkana.Aetolia.ClassStrike", "btn-f5-aet-praenomen.png", "Kauna.DisplayBashingStrikeTooltip")
else
Kauna.setF5Button("Berkana.Aetolia.ClassStrike", "btn-f5-bashing.png", "Kauna.DisplayBashingStrikeTooltip")
Kauna.setF5Button("Berkana.Aetolia.ClassStrike", "btn-f5-bashing.png", "Kauna.DisplayBashingStrikeTooltip")
end
-- -------------------------------------------------------------------------
......@@ -353,10 +353,10 @@ function Kauna.Aetolia.Hotbar.DrawButtons()
x="881", y="827",
width="62", height="62",})
if (prof=="templar") then
Kauna.setF6Button(nil, "btn-f6-aet-templar-sacrifice.png", nil)
Kauna.setF6Button(nil, "btn-f6-aet-templar-sacrifice.png", nil)
else
Kauna.setF6Button(nil, nil, nil)
end
Kauna.setF6Button(nil, nil, nil)
end
-- ------------------------------------------------------------------------
-- F7
......@@ -373,7 +373,7 @@ function Kauna.Aetolia.Hotbar.DrawButtons()
x="1013", y="827",
width="62", height="62",})
Kauna.setF8Button(nil, nil, nil)
-- -------------------------------------------------------------------------
-- F9
Kauna.HB_f9 = Geyser.Label:new({
......@@ -389,14 +389,14 @@ function Kauna.Aetolia.Hotbar.DrawButtons()
x="1145", y="827",
width="62", height="62",})
Kauna.setF10Button(nil, nil, nil)
-- -------------------------------------------------------------------------
-- F11
Kauna.HB_f11 = Geyser.Label:new({
name = "hb_f11",
x="1211", y="827",
width="62", height="62",})
Kauna.setF11Button(nil, nil, nil)
Kauna.setF11Button(nil, nil, nil)
-- --------------------------------------------------------------------------
-- F12 -Autobashing Toggle
......@@ -579,12 +579,12 @@ end
-- END OF SCRIPT
-- ============================================================================</script>
<eventHandlerList />
</Script>
<Script isActive="yes" isFolder="no">
<name>Kauna.Aetolia.Stats</name>
<packageName></packageName>
<script>-- =============================================================================
<eventHandlerList />
</Script>
<Script isActive="yes" isFolder="no">
<name>Kauna.Aetolia.Stats</name>
<packageName></packageName>
<script>-- =============================================================================
-- VALKRYJA V1.0 | MULTI-MUD UI AND SYSTEM FOR MUDLET 3.21.0
-- ----------------+------------------------------------------------------------
-- This system is distributed under specific licensing terms specified in
......@@ -686,12 +686,12 @@ Kauna.Aetolia.Stats.DrawLabels()
-- END OF SCRIPT
-- ============================================================================</script>
<eventHandlerList />
</Script>
<Script isActive="yes" isFolder="no">
<name>Kauna.Aetolia.Map</name>
<packageName></packageName>
<script>-- =============================================================================
<eventHandlerList />
</Script>
<Script isActive="yes" isFolder="no">
<name>Kauna.Aetolia.Map</name>
<packageName></packageName>
<script>-- =============================================================================
-- VALKRYJA V1.0 | MULTI-MUD UI AND SYSTEM FOR MUDLET 3.21.0
-- ----------------+------------------------------------------------------------
-- This system is distributed under specific licensing terms specified in
......@@ -723,9 +723,9 @@ function Kauna.Aetolia.Map.UpdateInfoLabel()
local format = [[&lt;span style='font-family:"Friz Quadrata TT",Aver,serif;font-weight:normal;font-size:8pt;color:#2c606d;'&gt;]]
info =
"&lt;b&gt;" .. Valkryja.Wrap((Room.Area or "unknown"), 20, "&lt;/br&gt;").."&lt;/b&gt;&lt;br&gt;"..
Valkryja.Wrap("("..Room.Continent or "unknown"..")", 18, "&lt;br&gt;")..")&lt;br&gt;"..
Valkryja.Wrap("("..Room.Continent or "unknown"..")", 18, "&lt;br&gt;")..")&lt;br&gt;"..
"v"..(Room.Vnum or "???").."&lt;/span&gt;&lt;br&gt;"..
[[&lt;span style='font-family:"Friz Quadrata TT",Aver,serif;font-weight:normal;font-size:8pt;color:#000000;'&gt;]]..
[[&lt;span style='font-family:"Friz Quadrata TT",Aver,serif;font-weight:normal;font-size:8pt;color:#000000;'&gt;]]..
Valkryja.Wrap((Room.Environment or "Unknown"), 12, "&lt;br&gt;").."&lt;br&gt;"..
Valkryja.Wrap((Room.Plane or "Unknown"), 12, "&lt;br&gt;").."&lt;/span&gt;"
if (Room.HolyClaim) then
......@@ -767,16 +767,16 @@ end
-- Updates the map panel (sub?)title with the room's name
function Kauna.Aetolia.Map.UpdateRoomTitle()
local format = [[&lt;center&gt;&lt;span style='font-family:]]..Config.FontFamily..[[;font-weight:normal;font-size:12pt;color:#2c606d;'&gt;]]
echo("map_title", format..Room.Name.."&lt;/span&gt;&lt;/center&gt;")
echo("map_title", format..Room.Name.."&lt;/span&gt;&lt;/center&gt;")
end
-- END OF SCRIPT
-- ============================================================================</script>
<eventHandlerList />
</Script>
</ScriptPackage>
<KeyPackage />
<HelpPackage>
<helpURL></helpURL>
</HelpPackage>
<eventHandlerList />
</Script>
</ScriptPackage>
<KeyPackage />
<HelpPackage>
<helpURL></helpURL>
</HelpPackage>
</MudletPackage>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE MudletPackage>
<MudletPackage version="1.001">
<TriggerPackage />
<TimerPackage />
<AliasPackage />
<ActionPackage />
<ScriptPackage />
<KeyPackage>
<Key isActive="yes" isFolder="no">
<name>numpad_7</name>
<packageName></packageName>
<script>send("queue eqbal northwest")</script>
<command></command>
<keyCode>55</keyCode>
<keyModifier>536870912</keyModifier>
</Key>
<Key isActive="yes" isFolder="no">
<name>numpad_8</name>
<packageName></packageName>
<script>send("queue eqbal north")</script>
<command></command>
<keyCode>56</keyCode>
<keyModifier>536870912</keyModifier>
</Key>
<Key isActive="yes" isFolder="no">
<name>numpad_4</name>
<packageName></packageName>
<script>send("queue eqbal west")</script>
<command></command>
<keyCode>52</keyCode>
<keyModifier>536870912</keyModifier>
</Key>
<Key isActive="yes" isFolder="no">
<name>numpad_9</name>
<packageName></packageName>
<script>send("queue eqbal northeast")</script>
<command></command>
<keyCode>57</keyCode>
<keyModifier>536870912</keyModifier>
</Key>
<Key isActive="yes" isFolder="no">
<name>numpad_6</name>
<packageName></packageName>
<script>send("queue eqbal east")</script>
<command></command>
<keyCode>54</keyCode>
<keyModifier>536870912</keyModifier>
</Key>
<Key isActive="yes" isFolder="no">
<name>numpad_1</name>
<packageName></packageName>
<script>send("queue eqbal southwest")</script>
<command></command>
<keyCode>49</keyCode>
<keyModifier>536870912</keyModifier>
</Key>
<Key isActive="yes" isFolder="no">
<name>numpad_2</name>
<packageName></packageName>
<script>send("queue eqbal south")</script>
<command></command>
<keyCode>50</keyCode>
<keyModifier>536870912</keyModifier>
</Key>
<Key isActive="yes" isFolder="no">
<name>numpad_3</name>
<packageName></packageName>
<script>send("queue eqbal southeast")</script>
<command></command>
<keyCode>51</keyCode>
<keyModifier>536870912</keyModifier>
</Key>
<Key isActive="yes" isFolder="no">
<name>numpad_-</name>
<packageName></packageName>
<script>send("queue eqbal down")</script>
<command></command>
<keyCode>45</keyCode>