Commit 6f3cce6a authored by Maiyannah Bishop's avatar Maiyannah Bishop

Mudlet formatting faff

parent afb4975b
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE MudletPackage>
<MudletPackage version="1.001">
<TriggerPackage />
<TimerPackage />
<AliasPackage />
<ActionPackage />
<ScriptPackage>
<Script isActive="yes" isFolder="no">
<name>Berkana.Core</name>
<packageName></packageName>
<script>-- =============================================================================
<TriggerPackage />
<TimerPackage />
<AliasPackage />
<ActionPackage />
<ScriptPackage>
<Script isActive="yes" isFolder="no">
<name>Berkana.Core</name>
<packageName></packageName>
<script>-- =============================================================================
-- VALKRYJA V1.0 | MULTI-MUD UI AND SYSTEM FOR MUDLET 3.21.0
-- ----------------+------------------------------------------------------------
-- This system is distributed under specific licensing terms specified in
......@@ -32,12 +32,12 @@ Berkana = Berkana or {}
-- END OF SCRIPT
-- =============================================================================</script>
<eventHandlerList />
</Script>
<Script isActive="yes" isFolder="no">
<name>Berkana.Targetting</name>
<packageName></packageName>
<script>-- Scripts-Combat-Targetting
<eventHandlerList />
</Script>
<Script isActive="yes" isFolder="no">
<name>Berkana.Targetting</name>
<packageName></packageName>
<script>-- Scripts-Combat-Targetting
-- =============================================================================
-- VALKRYJA V1.0 | MULTI-MUD UI AND SYSTEM FOR MUDLET 3.21.0
-- ----------------+------------------------------------------------------------
......@@ -72,22 +72,22 @@ end
-- END OF SCRIPT
-- =============================================================================</script>
<eventHandlerList />
</Script>
<ScriptGroup isActive="yes" isFolder="yes">
<name>Bashing</name>
<packageName></packageName>
<script>-------------------------------------------------
<eventHandlerList />
</Script>
<ScriptGroup isActive="yes" isFolder="yes">
<name>Bashing</name>
<packageName></packageName>
<script>-------------------------------------------------
-- Put your Lua functions here. --
-- --
-- Note that you can also use external scripts --
-------------------------------------------------
</script>
<eventHandlerList />
<Script isActive="yes" isFolder="no">
<name>Berkana.Bashing</name>
<packageName></packageName>
<script>-- Scripts-Combat-Bashing
<eventHandlerList />
<Script isActive="yes" isFolder="no">
<name>Berkana.Bashing</name>
<packageName></packageName>
<script>-- Scripts-Combat-Bashing
-- =============================================================================
-- VALKRYJA V1.0 | MULTI-MUD UI AND SYSTEM FOR MUDLET 3.21.0
-- ----------------+------------------------------------------------------------
......@@ -126,12 +126,12 @@ end
-- END OF SCRIPT
-- ============================================================================</script>
<eventHandlerList />
</Script>
<Script isActive="yes" isFolder="no">
<name>Berkana.onBalance</name>
<packageName></packageName>
<script>-- ==============================================================================
<eventHandlerList />
</Script>
<Script isActive="yes" isFolder="no">
<name>Berkana.onBalance</name>
<packageName></packageName>
<script>-- ==============================================================================
-- Function: Character.gainBalance
-- Event handler for when we gain balance. Pretty simple interface to the table
-- entry which is appropriate.
......@@ -145,15 +145,15 @@ end
-- END OF SCRIPT
-- =============================================================================</script>
<eventHandlerList>
<string>gainBalance</string>
<string>possibleBalance</string>
</eventHandlerList>
</Script>
<Script isActive="yes" isFolder="no">
<name>Berkana.onEquilibrium</name>
<packageName></packageName>
<script>-- ==============================================================================
<eventHandlerList>
<string>gainBalance</string>
<string>possibleBalance</string>
</eventHandlerList>
</Script>
<Script isActive="yes" isFolder="no">
<name>Berkana.onEquilibrium</name>
<packageName></packageName>
<script>-- ==============================================================================
-- Function: Character.gainEquilibrium
-- Event handler for when we gain EQ. Pretty simple interface to the table
-- entry which is appropriate.
......@@ -168,15 +168,15 @@ end
-- END OF SCRIPT
-- =============================================================================</script>
<eventHandlerList>
<string>gainEquilibrium</string>
<string>possibleBalance</string>
</eventHandlerList>
</Script>
</ScriptGroup>
</ScriptPackage>
<KeyPackage />
<HelpPackage>
<helpURL></helpURL>
</HelpPackage>
<eventHandlerList>
<string>gainEquilibrium</string>
<string>possibleBalance</string>
</eventHandlerList>
</Script>
</ScriptGroup>
</ScriptPackage>
<KeyPackage />
<HelpPackage>
<helpURL></helpURL>
</HelpPackage>
</MudletPackage>
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE MudletPackage>
<MudletPackage version="1.001">
<TriggerPackage />
<TimerPackage />
<AliasPackage>
<AliasGroup isActive="yes" isFolder="yes">
<name>valkryja</name>
......@@ -50,4 +52,10 @@ params = nil</script>
</Alias>
</AliasGroup>
</AliasPackage>
<ActionPackage />
<ScriptPackage />
<KeyPackage />
<HelpPackage>
<helpURL></helpURL>
</HelpPackage>
</MudletPackage>
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