Commit 2ba50edc authored by Maiyannah Bishop's avatar Maiyannah Bishop

Implement a delay for #237

I think having it be universal won't hurt, but we can re-evaluate if it does
parent 8b1d3611
......@@ -152,9 +152,9 @@ cecho("\r<yellow>" .. matches[1] .."<reset> <dark_slate_blue>(
faith = multimatches[3][2]
health = multimatches[4][2]
experience = multimatches[2][2]
cecho("\n<red>You have slain "..victim.. "<reset>, gaining "..experience.." bashing experience from the kill.<reset>")
cecho("\nRetrieving the corpse, you gain <white>"..faith.." faith<reset> and <green>"..health.." health<reset> from its life essence.")
victim, faith, health, experience = nil, nil, nil, nil</script>
tempTimer(Valkryja.DetermineStepTiming(1,0.25), [[cecho("&lt;red&gt;You have slain "..victim.. "&lt;reset&gt;, gaining "..experience.." bashing experience from the kill.&lt;reset&gt;")]])
tempTimer(Valkryja.DetermineStepTiming(2,0.25), [[cecho("\nRetrieving the corpse, you gain &lt;white&gt;"..faith.." faith&lt;reset&gt; and &lt;green&gt;"..health.." health&lt;reset&gt; from its life essence.")]])
tempTimer(Valkryja.DetermineStepTiming(3,0.25), [[victim, faith, health, experience = nil, nil, nil, nil]])</script>
<triggerType>0</triggerType>
<conditonLineDelta>5</conditonLineDelta>
<mStayOpen>0</mStayOpen>
......@@ -187,9 +187,9 @@ victim, faith, health, experience = nil, nil, nil, nil</script>
<script>victim = multimatches[1][2]
faith = multimatches[3][2]
experience = multimatches[2][2]
cecho("\n&lt;red&gt;You have slain "..victim.. "&lt;reset&gt;, gaining "..experience.." bashing experience from the kill.&lt;reset&gt;")
cecho("\nRetrieving the corpse, you gain &lt;white&gt;"..faith.." faith&lt;reset&gt; from its life essence.&lt;reset&gt;")
victim, faith, experience = nil, nil, nil</script>
tempTimer(Valkryja.DetermineStepTiming(1,0.25), [[cecho("&lt;red&gt;You have slain "..victim.. "&lt;reset&gt;, gaining "..experience.." bashing experience from the kill.&lt;reset&gt;")]])
tempTimer(Valkryja.DetermineStepTiming(2,0.25), [[cecho("\nRetrieving the corpse, you gain &lt;white&gt;"..faith.." faith&lt;reset&gt; from its life essence.&lt;reset&gt;")]])
tempTimer(Valkryja.DetermineStepTiming(3,0.25), [[victim, faith, experience = nil, nil, nil]])</script>
<triggerType>0</triggerType>
<conditonLineDelta>4</conditonLineDelta>
<mStayOpen>0</mStayOpen>
......@@ -222,10 +222,9 @@ faith = multimatches[3][2]
health = multimatches[4][2]
gold = multimatches[6][2]
experience = multimatches[2][2]
cecho("\n&lt;red&gt;You have slain "..victim.. "&lt;reset&gt;, gaining "..experience.." bashing experience from the kill.&lt;reset&gt;")
cecho("\nRetrieving the corpse, you gain &lt;yellow&gt;"..gold.." gold&lt;reset&gt;, as well as "..
"&lt;white&gt;"..faith.." faith&lt;reset&gt; and &lt;green&gt;"..health.." health&lt;reset&gt; from its life essence.&lt;reset&gt;")
victim, faith, health, gold = nil, nil, nil, nil</script>
tempTimer(Valkryja.DetermineStepTiming(1,0.25), [[cecho("&lt;red&gt;You have slain "..victim.. "&lt;reset&gt;, gaining "..experience.." bashing experience from the kill.&lt;reset&gt;")]])
tempTimer(Valkryja.DetermineStepTiming(2,0.25), [[cecho("\nRetrieving the corpse, you gain &lt;yellow&gt;"..gold.." gold&lt;reset&gt;, as well as &lt;white&gt;"..faith.." faith&lt;reset&gt; and &lt;green&gt;"..health.." health&lt;reset&gt; from its life essence.&lt;reset&gt;")]])
tempTimer(Valkryja.DetermineStepTiming(3,0.25), [[victim, faith, health, gold = nil, nil, nil, nil]])</script>
<triggerType>0</triggerType>
<conditonLineDelta>5</conditonLineDelta>
<mStayOpen>0</mStayOpen>
......@@ -260,10 +259,9 @@ faith = multimatches[3][2]
health = multimatches[4][2]
gold = multimatches[5][2]
experience = multimatches[2][2]
cecho("\n&lt;red&gt;You have slain "..victim.. "&lt;reset&gt;, gaining "..experience.." bashing experience from the kill.&lt;reset&gt;")
cecho("\nRetrieving the corpse, you gain &lt;yellow&gt;"..gold.." gold&lt;reset&gt;, as well as "..
"&lt;white&gt;"..faith.." faith&lt;reset&gt; from its life essence.&lt;reset&gt;")
victim, faith, health, gold, experience = nil, nil, nil, nil, nil</script>
tempTimer(Valkryja.DetermineStepTiming(1,0.25), [[cecho("&lt;red&gt;You have slain "..victim.. "&lt;reset&gt;, gaining "..experience.." bashing experience from the kill.&lt;reset&gt;")]])
tempTimer(Valkryja.DetermineStepTiming(2,0.25), [[cecho("\nRetrieving the corpse, you gain &lt;yellow&gt;"..gold.." gold&lt;reset&gt;, as well as &lt;white&gt;"..faith.." faith&lt;reset&gt; from its life essence.&lt;reset&gt;")]])
tempTimer(Valkryja.DetermineStepTiming(3,0.25), [[victim, faith, health, gold, experience = nil, nil, nil, nil, nil]])</script>
<triggerType>0</triggerType>
<conditonLineDelta>4</conditonLineDelta>
<mStayOpen>0</mStayOpen>
......@@ -295,9 +293,9 @@ victim, faith, health, gold, experience = nil, nil, nil, nil, nil</script>
faith = multimatches[3][2]
experience = multimatches[2][2]
gold = multimatches[4][2]
cecho("\n&lt;red&gt;You have slain "..victim.. "&lt;reset&gt;, gaining "..experience.." bashing experience from the kill.&lt;reset&gt;")
cecho("\nRetrieving the corpse and "..gold.." gold, you gain &lt;white&gt;"..faith.." faith&lt;reset&gt; from its life essence.&lt;reset&gt;")
victim, faith, experience, gold = nil, nil, nil, nil</script>
tempTimer(Valkryja.DetermineStepTiming(1,0.25), [[cecho("&lt;red&gt;You have slain "..victim.. "&lt;reset&gt;, gaining "..experience.." bashing experience from the kill.&lt;reset&gt;")]])
tempTimer(Valkryja.DetermineStepTiming(2,0.25), [[cecho("\nRetrieving the corpse and "..gold.." gold, you gain &lt;white&gt;"..faith.." faith&lt;reset&gt; from its life essence.&lt;reset&gt;")]])
tempTimer(Valkryja.DetermineStepTiming(3,0.25), [[victim, faith, experience, gold = nil, nil, nil, nil]])</script>
<triggerType>0</triggerType>
<conditonLineDelta>3</conditonLineDelta>
<mStayOpen>0</mStayOpen>
......@@ -326,9 +324,9 @@ victim, faith, experience, gold = nil, nil, nil, nil</script>
<script>victim = multimatches[1][2]
faith = multimatches[3][2]
experience = multimatches[2][2]
cecho("\n&lt;red&gt;You have slain "..victim.. "&lt;reset&gt;, gaining "..experience.." bashing experience from the kill.&lt;reset&gt;")
cecho("\nRetrieving the corpse, you gain &lt;white&gt;"..faith.." faith&lt;reset&gt; from its life essence.&lt;reset&gt;")
victim, faith, experience = nil, nil, nil</script>
tempTimer(Valkryja.DetermineStepTiming(1,0.25), [[cecho("&lt;red&gt;You have slain "..victim.. "&lt;reset&gt;, gaining "..experience.." bashing experience from the kill.&lt;reset&gt;")]])
tempTimer(Valkryja.DetermineStepTiming(2,0.25), [[cecho("\nRetrieving the corpse, you gain &lt;white&gt;"..faith.." faith&lt;reset&gt; from its life essence.&lt;reset&gt;")]])
tempTimer(Valkryja.DetermineStepTiming(3,0.25), [[victim, faith, experience = nil, nil, nil]])</script>
<triggerType>0</triggerType>
<conditonLineDelta>3</conditonLineDelta>
<mStayOpen>0</mStayOpen>
......@@ -357,9 +355,9 @@ victim, faith, experience = nil, nil, nil</script>
<script>victim = multimatches[1][2]
faith = multimatches[3][2]
experience = multimatches[2][2]
cecho("\n&lt;red&gt;You have slain "..victim.. "&lt;reset&gt;, gaining "..experience.." bashing experience from the kill.&lt;reset&gt;")
cecho("\nRetrieving the corpse, you gain &lt;white&gt;"..faith.." faith&lt;reset&gt; from its life essence.&lt;reset&gt;")
victim, faith, experience = nil, nil, nil</script>
tempTimer(Valkryja.DetermineStepTiming(1,0.25), [[cecho("&lt;red&gt;You have slain "..victim.. "&lt;reset&gt;, gaining "..experience.." bashing experience from the kill.&lt;reset&gt;")]])
tempTimer(Valkryja.DetermineStepTiming(2,0.25), [[cecho("\nRetrieving the corpse, you gain &lt;white&gt;"..faith.." faith&lt;reset&gt; from its life essence.&lt;reset&gt;")]])
tempTimer(Valkryja.DetermineStepTiming(3,0.25), [[victim, faith, experience = nil, nil, nil]])</script>
<triggerType>0</triggerType>
<conditonLineDelta>3</conditonLineDelta>
<mStayOpen>0</mStayOpen>
......@@ -387,8 +385,8 @@ victim, faith, experience = nil, nil, nil</script>
<name>Experience, corpse</name>
<script>victim = multimatches[1][2]
experience = multimatches[2][2]
cecho("\n&lt;red&gt;You have slain "..victim.. "&lt;reset&gt;, gaining "..experience.." bashing experience from the kill.&lt;reset&gt;")
victim, faith, experience = nil, nil, nil</script>
tempTimer(Valkryja.DetermineStepTiming(1,0.25), [[cecho("&lt;red&gt;You have slain "..victim.. "&lt;reset&gt;, gaining "..experience.." bashing experience from the kill.&lt;reset&gt;")]])
tempTimer(Valkryja.DetermineStepTiming(2,0.25), [[victim, faith, experience = nil, nil, nil]])</script>
<triggerType>0</triggerType>
<conditonLineDelta>2</conditonLineDelta>
<mStayOpen>0</mStayOpen>
......@@ -415,9 +413,9 @@ victim, faith, experience = nil, nil, nil</script>
<script>victim = multimatches[1][2]
experience = multimatches[2][2]
gold = multimatches[3][2]
cecho("\n&lt;red&gt;You have slain "..victim.. "&lt;reset&gt;, gaining "..experience.." bashing experience from the kill.&lt;reset&gt;")
cecho("\nRetrieving the corpse, you find "..gold.." gold.&lt;reset&gt;")
victim, gold, experience = nil, nil, nil</script>
tempTimer(Valkryja.DetermineStepTiming(1,0.25), [[cecho("&lt;red&gt;You have slain "..victim.. "&lt;reset&gt;, gaining "..experience.." bashing experience from the kill.&lt;reset&gt;"]])
tempTimer(Valkryja.DetermineStepTiming(2,0.25), [[cecho("\nRetrieving the corpse, you find "..gold.." gold.&lt;reset&gt;")]])
tempTimer(Valkryja.DetermineStepTiming(3,0.25), [[victim, gold, experience = nil, nil, nil]])</script>
<triggerType>0</triggerType>
<conditonLineDelta>2</conditonLineDelta>
<mStayOpen>0</mStayOpen>
......
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